<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MIPBlog</title>
	<atom:link href="https://www.mipblog.com/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.mipblog.com/</link>
	<description>Learn. Share. Inspire.</description>
	<lastBuildDate>Thu, 30 Jul 2026 13:23:25 +0000</lastBuildDate>
	<language>fr-FR</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>Branded Content Governance: Key Findings &#038; Pathways for Better Regulation</title>
		<link>https://www.mipblog.com/media-content-business/branded-content-governance-key-findings/</link>
		
		<dc:creator><![CDATA[BCMA]]></dc:creator>
		<pubDate>Wed, 29 Jul 2026 14:32:53 +0000</pubDate>
				<category><![CDATA[Branded Entertainment]]></category>
		<category><![CDATA[Media and Content Business]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=80271</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" srcset="https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-2048x924.png 2048w" sizes="(max-width: 300px) 100vw, 300px" />The Branded Content Governance Project presents a three-year international study examining how branded content practices evolve across media-marketing ecosystems. Through a 32-country analysis, the research maps the growing convergence between media, platforms, creators, agencies and marketers. It identifies four major challenges:  weak advertising transparency, risks to media integrity, the expanding communicative power of marketers, and [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" srcset="https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/07/BCMA-1-1-2048x924.png 2048w" sizes="(max-width: 300px) 100vw, 300px" /><p><strong>The Branded Content Governance Project</strong> presents a three-year international study examining how branded content practices evolve across media-marketing ecosystems. Through a 32-country analysis, the research maps the growing convergence between media, platforms, creators, agencies and marketers.</p>
<p>It identifies four major challenges:  weak advertising transparency, risks to media integrity, the expanding communicative power of marketers, and reduced governance capacity among creators and practitioners. These issues are amplified by fragmented regulations that struggle to keep pace with hybrid content formats.</p>
<p>The project proposes key pathways for improvement, including a legal duty of advertising transparency and a more integrated, polycentric governance model. Together, these recommendations aim to strengthen clarity, accountability, and support across the rapidly changing media-marketing landscape.</p>
<a href="https://www.mipcom.com/en-gb/wp-state-branded-content.html" class="sc-button sc-button-default sc-button-medium"><span>Download the Full White Paper</span></a>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>AI in Films &#038; TV Production: The New Industrial Workflow</title>
		<link>https://www.mipblog.com/media-content-business/ai-film-tv-production-industrial-workflow/</link>
		
		<dc:creator><![CDATA[Ampere Analysis]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 13:43:01 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Media and Content Business]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=80255</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" srcset="https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-2048x924.png 2048w" sizes="(max-width: 300px) 100vw, 300px" />As AI accelerates across Hollywood pipelines, new analysis from Guy Busson (Ampere Analysis) shows a decisive shift: AI has become a professional production infrastructure, not an experimental gadget. Multimodal and agentic systems now support scripting, pre-vis, VFX, editing and distribution &#8211; forming a connected workflow across the entire chain. The findings highlight a new power [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/07/AI-Ampere-Analysis-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p>As AI accelerates across Hollywood pipelines, new analysis <strong>from Guy Busson (Ampere Analysis)</strong> shows a decisive shift: AI has become a professional production infrastructure, not an experimental gadget. Multimodal and agentic systems now support scripting, pre-vis, VFX, editing and distribution &#8211; forming a connected workflow across the entire chain.</p>
<p>The findings highlight a new power dynamic: Google, Amazon and Microsoft racing to build full AI toolshops, while studios position as « builders » using these ecosystems to develop IP and streamline production. As the report notes, « the market has evolved from a &lsquo;toy&rsquo;&#8230; towards toolsets geared towards professional use », and adoption is accelerating through deals with Netflix, Lionsgate and A24.</p>
<p>With cinematic models like Veo, Luma and Kling delivering high-fidelity output and agentic AI automating complex tasks, AI is entering its industrial phase &#8211; reshaping how content is created, refined and delivered.</p>
<a href="https://www.mipcom.com/en-gb/wp-ampere-analysis-AI.html" class="sc-button sc-button-default sc-button-medium" target="_blank"><span>Download the Full White Paper</span></a>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>From TikTok to Tangible Worlds: How Aardman Is Expanding Entertainment Beyond the Screen</title>
		<link>https://www.mipblog.com/production/from-tiktok-to-tangible-worlds-how-aardman-is-expanding-entertainment-beyond-the-screen/</link>
		
		<dc:creator><![CDATA[Sandra Lehner]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 15:38:28 +0000</pubDate>
				<category><![CDATA[Production]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=80138</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />Behind Brand Entertainment is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content. ————————————————————————————————————————————– As Aardman celebrates its 50th anniversary this year, the studio behind Wallace &#38; Gromit and Shaun the Sheep is proving that legacy entertainment brands can still [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/Aardman-1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><b><span lang="EN-US" data-olk-copy-source="MessageBody">Behind Brand Entertainment</span></b><span lang="EN-US"> is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content.</span></p>
<p class="x_MsoNormal">————————————————————————————————————————————–</p>
<p><strong>As Aardman celebrates its 50th anniversary this year,</strong> the studio behind Wallace &amp; Gromit and Shaun the Sheep is proving that legacy entertainment brands can still evolve &#8211; not by chasing trends, but by getting closer to audiences.</p>
<p>Over the last two years,<strong> Aardman has grown its revenue from brand and content exploitation by 30%,</strong> driven by a <strong>strategy focused on understanding audiences market by market and expanding how fans interact with its worlds.</strong></p>
<p>“<em>Audience expectations have changed</em>,” says <a href="https://protect.checkpoint.com/v2/r02/___https:/www.linkedin.com/in/emma-hardie/___.YzJlOmFhcmRtYW5hbmltYXRpb25zMTpjOm9mZmljZTM2NV9lbWFpbHNfYXR0YWNobWVudDo4MjkzMTEwNDA4OGIzZTcyMWMyOThlYmExMjM2MjIxZTo3OjUwY2I6NmNmMTBkNmJkYTk3YTRmMDA3OTBkMzdlN2Q2NGEzMWI4MGUzZjgwYWNjNjc3NGZmMWZmMzdjYWJmYzFmM2VjNTpwOlQ6Rg"><strong>Emma Hardie</strong></a>, <strong>Board Director and Executive Commercial &amp; Brand Director at Aardman</strong>. “<em>Audiences want to interact with brands and feel part of them rather than just consume them.”</em></p>
<p>That philosophy is reshaping Aardman from a traditional animation studio into something broader: <strong>a participatory entertainment ecosystem spanning social media, live experiences, retail and branded storytelling.</strong></p>
<h2><strong>From TV Characters to Global Companions</strong></h2>
<p>That audience connection has helped turn Aardman’s characters into global entertainment brands. <strong>Shaun the Sheep is now available in 170 territories,</strong> while <strong>Wallace &amp; Gromit recently drew </strong><strong>21.6m viewers</strong> in the UK alone for their latest <strong>BBC Christmas special</strong>, plus becoming a Top 10 title in six territories on Netflix internationally.</p>
<p>Part of that success comes from the universality of Aardman’s storytelling. The <strong>studio’s signature mix of craft, comedy and relatable underdog characters translates across generations and cultures</strong>. <em>“People really appreciate the tangibility and authenticity of what we do,</em>” says Hardie. <em>“Especially now, with the rise of AI-generated content.”</em></p>
<p>Internally, Aardman has also <strong>reorganised teams around audience insight and territory-specific strategies</strong>, bringing together licensing, content sales, digital and live experiences to better understand how fandom behaves differently across markets.</p>
<p><strong>In Japan</strong>, for example, Shaun the Sheep has built a large adult fanbase through <strong>experiences and collectibles</strong>, while <strong>South Korea</strong> has become a major growth market for <strong>merchandise</strong>, with demand increasingly <strong>fuelled by social content and user-generated trends showcasing the products.</strong></p>
<p>Aardman has also extended its reach through <strong>retail collaborations such as its partnership with Uniqlo</strong>, bringing its characters into limited-edition clothing collections that travel far beyond traditional media distribution.</p>
<p><strong><img loading="lazy" decoding="async" class="wp-image-80139 size-full aligncenter" src="https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-1.jpg" alt="Promotional activity kit inspired by Aardman characters, featuring illustrated worksheets, branded materials and themed accessories designed for children and families." width="346" height="465" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-1.jpg 346w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-1-135x181.jpg 135w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-1-82x110.jpg 82w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-1-250x336.jpg 250w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-1-223x300.jpg 223w" sizes="auto, (max-width: 346px) 100vw, 346px" /></strong></p>
<h2><strong>Building Participation, Not Just Reach</strong></h2>
<p>Aardman is increasingly shifting from reach to participation. For the upcoming Shaun the Sheep movie <em>The Beast of Mossy Bottom</em>, the studio launched a <strong>TikTok competition inviting fans to prove they were Shaun’s biggest supporter</strong>. The winner was transformed into an actual clay character appearing in the film.</p>
<p><img loading="lazy" decoding="async" class="wp-image-80208 aligncenter" src="https://www.mipblog.com/wp-content/uploads/2026/07/Shaun-the-Sheep-144x181.png" alt="" width="314" height="395" srcset="https://www.mipblog.com/wp-content/uploads/2026/07/Shaun-the-Sheep-144x181.png 144w, https://www.mipblog.com/wp-content/uploads/2026/07/Shaun-the-Sheep-88x110.png 88w, https://www.mipblog.com/wp-content/uploads/2026/07/Shaun-the-Sheep-268x336.png 268w, https://www.mipblog.com/wp-content/uploads/2026/07/Shaun-the-Sheep-239x300.png 239w, https://www.mipblog.com/wp-content/uploads/2026/07/Shaun-the-Sheep.png 412w" sizes="auto, (max-width: 314px) 100vw, 314px" /></p>
<p>The company also launched “The Clay Offs,” an <strong>audience voting initiative celebrating Aardman’s top characters across its 50-year history</strong>. The results are not just engagement drivers &#8211; they are also <strong>valuable audience insight.</strong> <em>“We’re constantly learning from how fans engage with our characters,”</em> says Hardie. <em>“That feedback is shaping how we think about audience expectations.”</em></p>
<p>That philosophy extends into physical experiences, too. From immersive exhibitions in London to Shaun the Sheep attractions in Japan &#8211; where fans even get married at the themed farm park &#8211; <strong>Aardman is expanding its IP into real-world experiences that deepen emotional connection beyond the screen.</strong></p>
<p>&nbsp;</p>
<h2></h2>
<h2><strong>Why Aardman Started Animating for TikTok</strong></h2>
<p>One of the company’s most significant strategic shifts has been <strong>creating animation specifically for social media platforms</strong>. Historically, Aardman never produced original animation for digital-first channels. That changed with the creation of a <strong>dedicated Shaun the Sheep social animation unit producing platform-native content for TikTok and Instagram.</strong></p>
<p>The results have been dramatic: total viewers <strong>increased to 5.2 million over 28 days,</strong> a <strong>60% increase</strong> compared to the previous period. The channel also attracted <strong>1.2 million new viewers</strong> to the brand <strong>(50% increase)</strong>, generated a <strong>78% increase in likes</strong> and added more than <strong>52,000 new followers </strong><strong>(50% increase)</strong>.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-80141" src="https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-3-1024x809.png" alt="Instagram post celebrating Shaun the Sheep reaching one million TikTok followers, featuring the character standing beside a disco ball and a sign highlighting the milestone, with visible fan engagement in the comments." width="702" height="555" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-3-1024x809.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-3-229x181.png 229w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-3-130x103.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-3-425x336.png 425w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-3-300x237.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-3.png 1379w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>The content taps into meme culture, creator trends and platform behaviour while staying true to Shaun’s personality &#8211; <strong>turning the character into an active participant in Internet culture rather than simply a TV icon reposted online. </strong><em>“We didn’t want to just post clips from shows,”</em> says Hardie. <em>“We wanted to tell the right stories in the right way for the right platform.”</em></p>
<h2><strong>From Advertising to Entertainment Worlds</strong></h2>
<p>Commercial storytelling has also evolved. After more than 40 years creating advertising campaigns for brands, <strong>Aardman increasingly sees the future in long-term Branded Entertainment partnerships alongside transactional ads.</strong></p>
<p>Recent collaborations include animated storytelling for <strong>Lego,</strong> campaigns shot entirely on iPhone for <strong>Apple</strong> and immersive branded experiences that blur the line between advertising and entertainment. Backed by effectiveness research, <strong>Aardman believes great storytelling can create measurable impact for brands.</strong> <em>“The best advertising is about putting on a show,”</em> says Hardie. “<em>People want connection, characters and entertainment.”</em></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-80142" src="https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-4-1024x577.png" alt="Presentation slide showcasing research findings on Aardman advertising performance, including audience ratings, emotional impact and creative effectiveness compared with global advertising benchmarks." width="702" height="396" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-4-1024x577.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-4-321x181.png 321w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-4-130x73.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-4-596x336.png 596w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-4-300x169.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/MIP-BLOG-4.png 1379w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>At 50 years old, Aardman is proving that modern entertainment brands can no longer rely on passive audiences alone. Increasingly, <strong>success comes from building worlds audiences can interact with, personalise and feel part of</strong> &#8211; across every platform and touchpoint.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>From URL to IRL: What TV Producers Can Learn From LOST iN’s Experiential Media Strategy</title>
		<link>https://www.mipblog.com/old/lost-in-experiential-media-strategy-tv-producers/</link>
		
		<dc:creator><![CDATA[Sandra Lehner]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 07:59:03 +0000</pubDate>
				<category><![CDATA[Old]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=80045</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />Behind Brand Entertainment is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content. ————————————————————————————————————————————– As AI-generated content floods the Internet and audiences spend more time than ever online, an unexpected trend is emerging: younger consumers are increasingly craving [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/LOSTIN-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><b><span lang="EN-US" data-olk-copy-source="MessageBody">Behind Brand Entertainment</span></b><span lang="EN-US"> is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content.</span></p>
<p class="x_MsoNormal">————————————————————————————————————————————–</p>
<p>As AI-generated content floods the Internet and audiences spend more time than ever online, an unexpected trend is emerging: <strong>younger consumers are increasingly craving physical experiences, tangible products and real-world connection.</strong></p>
<p>That shift is something <strong>travel and lifestyle publisher </strong><a href="https://lostin.com/"><strong>LOST iN</strong></a> has quietly been building its business around</p>
<p><img loading="lazy" decoding="async" class="wp-image-80048 alignright" src="https://www.mipblog.com/wp-content/uploads/2026/06/Image1-648x516.jpg" alt="Professional headshot of a media and entertainment executive wearing a dark blazer and checkered shirt against a dark background." width="332" height="264" /></p>
<p>for years. Founded by <a href="https://www.linkedin.com/in/jskogmo/"><strong>Jonathan Skogmo</strong></a>, the former founder of Jukin Media, LOST iN <strong>started as a premium travel guidebook brand.</strong> Today, it spans social video, creator collaborations, memberships, live events and branded partnerships with tourism boards and hospitality brands.</p>
<p>But unlike many digital-first media companies, <strong>LOST iN is deliberately investing deeper into the physical world.</strong> “<em>We think our books are sacred</em>,” says Skogmo. “<em>We don’t publish the editorial from our books online</em>.” That philosophy feels particularly relevant at a time when entertainment companies are searching for ways to <strong>build loyalty beyond algorithms and short-form attention.</strong></p>
<h2><strong>From URL to IRL</strong></h2>
<p>At the centre of this strategy is a clear audience definition. LOST iN describes its <strong>community as “Premium Economy” travellers</strong> &#8211; younger Millennials and Gen Z consumers <strong>who prioritise curation, culture and experiences over traditional luxury.</strong></p>
<p>While the company reaches millions through social media, <strong>Skogmo believes digital scale alone no longer creates meaningful connection</strong>. “<em>You can get scale digitally</em>,” he says. “<em>But to really gain loyalty and following, I think you need to be in person and be with your fans.”</em> That thinking has led LOST iN further into <strong>IRL experiences, from supper clubs to cultural activations and community-led events.</strong></p>
<p>One recent example involved a <strong>live tuna-cutting ceremony featuring authentic Japanese drummers and a 150-pound tuna</strong> prepared in front of guests. <strong>Tickets sold out within 48 hours.</strong> For Skogmo, the goal of these events goes beyond entertainment. He wants guests to leave feeling like they <strong>experienced something they had never seen before</strong> &#8211; while also forming genuine connections with other people in the room.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-80047 size-large" title="Experiential Storytelling Through Japanese Culture and Live Events" src="https://www.mipblog.com/wp-content/uploads/2026/06/Image2-1024x683.jpg" alt="Audience enjoying a Japanese-themed experiential event featuring live cooking, taiko drummers, and lantern decorations around a swimming pool." width="702" height="468" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Image2-1024x683.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Image2-271x181.jpg 271w, https://www.mipblog.com/wp-content/uploads/2026/06/Image2-130x87.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Image2-504x336.jpg 504w, https://www.mipblog.com/wp-content/uploads/2026/06/Image2-300x200.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Image2.jpg 1379w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>The event itself is telling. In an era where media companies are optimising for clicks and feeds, <strong>audiences increasingly seem willing to pay for experiences that feel immersive, memorable and impossible to replicate online.</strong></p>
<h2><strong>Physical Media as Identity</strong></h2>
<p>Perhaps the most surprising part of LOST iN’s strategy is its <strong>continued investment in physical products. </strong>At a time when most media businesses are moving toward fully digital ecosystems, <strong>LOST iN’s printed guidebooks remain central to the brand.</strong></p>
<p>The company now distributes them through nearly <strong>400 bookstores worldwide</strong>. Unlike traditional travel guides aimed at older audiences, LOST iN’s books are <strong>intentionally young, culturally plugged-in and slightly edg</strong>y &#8211; focused less on tourist checklists and more on the local creatives, venues, brands and subcultures shaping a city.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-80046 size-main-full" src="https://www.mipblog.com/wp-content/uploads/2026/06/Image3-1014x516.jpg" alt="Person holding a copy of Lost in Tokyo on a Tokyo metro platform with a train passing in the background." width="702" height="357" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Image3-1014x516.jpg 1014w, https://www.mipblog.com/wp-content/uploads/2026/06/Image3-474x240.jpg 474w, https://www.mipblog.com/wp-content/uploads/2026/06/Image3-164x82.jpg 164w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>For Skogmo, the <strong>resurgence of physical media</strong> reflects a broader cultural reaction against digital overload. “<em>I think Gen Z is rebelling against how they grew up,”</em> he explains, referring to a <strong>generation raised almost entirely on screens</strong>. He points to the return of vinyl records, Polaroid cameras and bookstores as signs of <strong>a generation searching for more intentional, tactile experiences. </strong></p>
<p>In a digital landscape increasingly shaped by AI-generated content and algorithmic feeds, physical objects and real-world experiences also create something <strong>increasingly valuable: trust and identity.</strong>  “<em>The only way to really believe something is real is almost going to be holding it physically</em>,” says Skogmo.</p>
<h2><strong>Beyond Advertising </strong></h2>
<p>For TV producers, another interesting aspect of LOST iN is its <strong>monetisation structure</strong>. Rather than relying on a single revenue stream, the business combines media partnerships, branded content, memberships, events and direct-to-consumer products. Skogmo describes it as an <strong>interconnected ecosystem where each part strengthens the others – a flywheel. </strong></p>
<p>He adds that this loop is not just theoretical: <strong>77% of guidebook readers reportedly visit the physical location first</strong>, then attend an event, and ultimately sign up for a membership, showing how effectively the <strong>ecosystem converts audience engagement across touchpoints.</strong></p>
<p><strong>This kind of multi-layered journey is also reflected in its commercial partnerships.</strong> A branded tourism partnership, for example, might include social content, creator collaborations, live experiences and physical guidebooks distributed both through retail and directly via the partner itself.</p>
<p>Importantly, some parts of the business are <strong>designed less for immediate profit and more for long-term audience loyalty and community-building.</strong> That ecosystem approach increasingly mirrors where many entertainment brands are heading as traditional advertising models become less reliable.</p>
<h2><strong>Why Music Matters</strong></h2>
<p>Looking ahead, the next step for LOST iN is particularly telling. Skogmo revealed that the company is now <strong>expanding further into music and artist-led storytelling</strong> &#8211; an evolution that feels highly aligned with broader entertainment trends around fandom, culture and experiential IP. “<em>Music has always been a big pillar of cities</em>,” he says.</p>
<p>The idea makes sense. <strong>Artists touring globally already create cultural narratives around places, communities and identity.</strong> Increasingly, those worlds extend far beyond the music itself &#8211; into travel, fashion, food, experiences and lifestyle.</p>
<p>For entertainment companies, that may be the bigger lesson. The future of Branded Entertainment may not belong to companies that simply create content for audiences to watch. <strong>It may belong to the ones that create worlds audiences want to physically step inside.</strong></p>
<p><strong> </strong></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Where the successful don’t think about audiences, they obsess about fans.</title>
		<link>https://www.mipblog.com/old/fandom-kids-media-creator-led-franchises-2/</link>
		
		<dc:creator><![CDATA[Jo Redfern]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 16:41:07 +0000</pubDate>
				<category><![CDATA[Old]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=80098</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />Hello new creative era! &#8211; by Jo Redfern 15 year old YouTuber Kane Parsons (aka Kane Pixels) helped create the lore of Backrooms after learning Blender during COVID and posting to his channel. Now aged 20, the movie he directed has opened with a $118M worldwide box office. &#160; Iron Lung, made by Markiplier, a [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/Spotlight-1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><h2><strong>Hello new creative era! &#8211; by Jo Redfern</strong></h2>
<p><em>15 year old YouTuber Kane Parsons (aka Kane Pixels) helped create the lore of Backrooms after learning Blender during COVID and posting to his channel. Now aged 20, the movie he directed has opened with a $118M worldwide box office.</em></p>
<p>&nbsp;</p>
<p style="text-align: left">Iron Lung, made by Markiplier, a YouTube gaming cr<img loading="lazy" decoding="async" class=" wp-image-80018 alignright" src="https://www.mipblog.com/wp-content/uploads/2026/06/Iron-Lung-271x181.png" alt="" width="267" height="178" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Iron-Lung-271x181.png 271w, https://www.mipblog.com/wp-content/uploads/2026/06/Iron-Lung-130x87.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Iron-Lung-300x200.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Iron-Lung.png 427w" sizes="auto, (max-width: 267px) 100vw, 267px" />eator whose fan community followed every step from financing to shooting, even saw his fans phoning their local cinemas to request bookings. Both films were built on years of direct relationship between creator and fan, neither relied on traditional marketing but each mobilised young people back into cinemas in their droves, at a time when studios were struggling to do just that.</p>
<p>&nbsp;</p>
<p>What this highlights is a new kind of creative era. One where internet lore, creators and crowdsourced characters can become actual movies, games and TV shows. That is not to say Hollywood, nor traditional producers will go extinct, but they are no longer the only ones that decide what gets made and what works. Fans do too.</p>
<p>Similar has happened in kids media, Danny Go! for example built an avid, active fanbase on YouTube and IN countless classrooms before Netflix wanted a piece of the fan-action, and Italian Brainrot &#8211; the most outlandish example of kids on the internet taking a cast of characters and running wild with them – has spawned hundreds of games on Roblox, Fortnite, animation on TikTok and is being turned into a movie. All because of the strength of their fandom.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-80136" src="https://www.mipblog.com/wp-content/uploads/2026/06/Image1.png" alt="Two fans dressed as characters from The Amazing Digital Circus pose beside a promotional display, showcasing the strong engagement and creativity of the franchise’s fan community." width="222" height="259" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Image1.png 151w, https://www.mipblog.com/wp-content/uploads/2026/06/Image1-94x110.png 94w" sizes="auto, (max-width: 222px) 100vw, 222px" /></p>
<p>What links them is not budget, genre, or platform. At its simplest, it’s TRUST. The kind earned by showing up consistently, whether they are going from 1 follower to 10, or from 100 to 1,000. They built trust by replying to comments. By being vulnerable. By letting their audience see successes and failures. And in building trust, it becomes fuel for fandom.</p>
<p>The other great thing about fandoms? They’re much easier to mobilise than an ‘audience’. Audience is measured by their presence only, rather than their willingness to buy a ticket, to invest in merch, or to wait by a stage door for a selfie.</p>
<p>When the fan community feel like participants in the IP, like Danny Go!, like Savannah Bananas, like Brainrot characters, like Backrooms, The Amazing Digital Circus and more, the fanbase becomes not just an engine of creativity but also an engine of monetisation.</p>
<p>So, here’s a suggested change in kids and teen media vernacular that I’m proposing, starting at MIPJUNIOR 2026: let’s stop talking about our consumers as ‘audience’ and let’s start serving them as fans &#8211; by financing, creating and distributing in a way that encourages active engagement and willingness to mobilise. And by mobilise, that could be to get up and dance, go to show, buy the dress up outfit or buy a cinema ticket.</p>
<p>The old assumption that influencers were only good for driving awareness for what movie theatres showed has been dispelled. Markiplier was not just ‘awareness’ for Iron Lung but rather proof of creator fandom functioning as demand. Markiplier’s community moved from YouTube to ticket purchasers because they trusted the creator first and the movie theatre second. They didn’t need to be ‘made aware’, they were already there, already invested, already mobilised.</p>
<p>Success isn’t a given however. Take MrBeast. 500 million subscribers should make him the ultimate test case for creator-to-Hollywood success but instead, Beast Games on Prime Video has become shorthand for ‘creators cannot do TV’. I think that’s creator-sceptic hyperbole but it does appear to be true that at MrBeast scale, the intimacy that helped build his channel is gone. The trust loop between creator and fan has diluted. The trick is to find the sweet spot where creators can still recognise their fans, learn from them, have fun with them, and convert the relationship into something when the time is right. Theatrical, TV, chocolate bars; anything. You need to be big enough to matter yet feel and act small enough to mean it.</p>
<p><em>MIPJUNIOR 2026 will put all these trends, questions and considerations front and centre.</em></p>
<p>Because if this piece proves anything, it&rsquo;s that the next big kids franchise might not come from where we&rsquo;re expecting. It could come from a creator, a game, a YouTube channel, a fan community or a piece of internet lore. As the lines between content, creators, gaming and platforms continue to blur, understanding fandom has become just as important as understanding distribution.</p>
<p>The conversation has broadened across the entire kids and family ecosystem, preschool through young adults, stories through franchises, broadcast to social video and gaming and more! The theme is that great IP can come from anywhere, that fans are what we need to make, and that a new era of creativity is flourishing.</p>
<h2><strong>If MIPCOM is where deals close, MIPJUNIOR is where they begin. </strong></h2>
<p>So, join us at The Palais des Festivals in Cannes on 10-11 October for conversation about what comes next, I will even be there moderating a panel on fandom. Come and find me!</p>
<p>Let’s make a promise not talk about audiences anymore. Instead let’s obsess about our young fans; how we make them, and how we mobilise them.</p>
<p>See you in Cannes.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>How social Media Ban Will Reshape Kids&#8217; Discovery</title>
		<link>https://www.mipblog.com/mip-markets/kids-content-discovery-social-media-restrictions/</link>
		
		<dc:creator><![CDATA[The Insights Family]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 09:35:23 +0000</pubDate>
				<category><![CDATA[MIP Markets]]></category>
		<category><![CDATA[MIPJUNIOR]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=80050</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="White paper cover titled Kids Content Discovery in a Changing World displayed on a colorful promotional banner for MIPJUNIOR and The Insights Family." style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-350x157.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-1024x461.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-130x58.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-702x316.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-1536x691.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family.png 1870w" sizes="auto, (max-width: 300px) 100vw, 300px" />As governments introduce stricter under‑16 social media rules, new data from The Insights Family reveals a different reality: kids don’t rely on social feeds to discover content. Their discovery journeys are driven by friends, gaming environments and online video, forming a fluid ecosystem that continues to thrive even when platforms are restricted. &#160; The findings [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="White paper cover titled Kids Content Discovery in a Changing World displayed on a colorful promotional banner for MIPJUNIOR and The Insights Family." style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-350x157.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-1024x461.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-130x58.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-702x316.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family-1536x691.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/The-Insight-Family.png 1870w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p>As governments introduce stricter under‑16 social media rules, new data from The Insights Family reveals a different reality: <strong>kids don’t rely on social feeds to discover content</strong>. Their discovery journeys are driven by <strong>friends, gaming environments and online video</strong>, forming a fluid ecosystem that continues to thrive even when platforms are restricted.</p>
<p>&nbsp;</p>
<p>The findings show that <strong>peer influence, immersive play spaces and video‑led behaviours</strong> shape what kids watch, play and share. Roblox acts as a social hub, YouTube remains a constant across markets, and in‑person conversations still rank among the top sharing channels — proving that discovery is <strong>distributed, social and resilient</strong>.</p>
<p>&nbsp;</p>
<p>In this exclusive white paper produced by The Insights Family for <strong>MIPJUNIOR 2026</strong>, the data makes one thing clear: <strong>banning platforms doesn’t stop discovery — it simply redirects it</strong>. Brands that understand these pathways gain a strategic advantage.</p>
<p>&nbsp;</p>
<p><a href="https://www.mipjunior.com/en-gb/wp-the-insight-family-visitor-nurturing-2026.html"><img loading="lazy" decoding="async" class="alignleft wp-image-80053 size-medium" src="https://www.mipblog.com/wp-content/uploads/2026/06/ChatGPT-Image-15-juin-2026-11_26_04-272x181.png" alt="White paper cover titled Kids Content Discovery in a Changing World, highlighting peer influence, gaming platforms, online video and in-person conversations." width="272" height="181" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/ChatGPT-Image-15-juin-2026-11_26_04-272x181.png 272w, https://www.mipblog.com/wp-content/uploads/2026/06/ChatGPT-Image-15-juin-2026-11_26_04-1024x683.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/ChatGPT-Image-15-juin-2026-11_26_04-130x87.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/ChatGPT-Image-15-juin-2026-11_26_04-504x336.png 504w, https://www.mipblog.com/wp-content/uploads/2026/06/ChatGPT-Image-15-juin-2026-11_26_04-300x200.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/ChatGPT-Image-15-juin-2026-11_26_04.png 1536w" sizes="auto, (max-width: 272px) 100vw, 272px" /></a></p>
<p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f449.png" alt="👉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://www.mipjunior.com/en-gb/wp-the-insight-family-visitor-nurturing-2026.html"><strong>Download the full white paper</strong></a> for cross‑market insights, behavioural data and strategic takeaways reshaping how 6‑15s discover entertainment today.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Why Producers Are Rethinking Branded Entertainment: What BRABUS: One Second Wow Reveals About the Future of TV</title>
		<link>https://www.mipblog.com/old/branded-entertainment-future-tv-brabus-one-second-wow/</link>
		
		<dc:creator><![CDATA[Sandra Lehner]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 08:56:28 +0000</pubDate>
				<category><![CDATA[Old]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79990</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />Behind Brand Entertainment is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; What happens when Branded Entertainment stops feeling like Marketing? That question sits at the centre of BRABUS: One Second Wow, the reality-doc hybrid available on [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/Christian-Meinberger-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><b><span lang="EN-US" data-olk-copy-source="MessageBody">Behind Brand Entertainment</span></b><span lang="EN-US"> is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content.</span></p>
<p class="x_MsoNormal">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<h2><strong>What happens when Branded Entertainment stops feeling like Marketing?</strong></h2>
<p>That question sits at the centre of <strong><em>BRABUS: One Second Wow</em>,</strong> the <strong>reality-doc hybrid</strong><strong> available on Prime Video,</strong> developed and produced by <a href="https://www.leoninestudios.com/"><strong>LEONINE Studios</strong></a> together with <strong>luxury automotive brand </strong><a href="https://www.brabus.com/"><strong>BRABUS</strong></a> &#8211; and it reflects how quickly the relationship between entertainment and brand strategy are moving closer together.</p>
<p>For <a href="https://www.linkedin.com/in/christian-meinberger-08753458/"><strong>Christian Meinberger,</strong></a> Chief Digital Officer at LEONINE &amp; MD i&amp;u Studios, this moment feels <strong>fundamentally different from earlier waves of brand-funded content.</strong> Having worked in Branded Entertainment since 2012, he argues the term itself <strong>no longer fully captures what projects like this are becoming.</strong></p>
<p>In earlier phases, <strong>Branded Entertainment</strong> was often an extension of Marketing &#8211; tied to <strong>campaigns, product placement or short-term KPIs</strong>. Entertainment came second to commercial objectives.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-79993 size-large" src="https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub-1024x576.jpg" alt="Promotional poster for BRABUS: One Second Wow featuring Constantin Buschmann and Mili Umicevic alongside BRABUS vehicles, illustrating a brand entertainment project on Prime Video." width="702" height="395" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub-1024x576.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub-322x181.jpg 322w, https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub-130x73.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub-597x336.jpg 597w, https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub-1536x864.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub-300x169.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/06/Brabus_OSW_KA_Motiv_1_1920x1080_Sub.jpg 1920w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>Today, however, some <strong>brands are beginning to operate more like content players</strong> <strong>themselves</strong>, <strong>building audiences, ecosystems, and platform-native storytelling approaches.</strong> That shift is part of what made BRABUS an interesting creative partner in the first place.</p>
<p><a href="https://youtu.be/7Elrydcn3II?si=myqDlZP7mfklK0zi">BRABUS: ONE SECOND NOW |Offizieller Trailer | Prime Video</a></p>
<h2><strong>A Project Built Around Story, Not Sales</strong></h2>
<p><strong> <img loading="lazy" decoding="async" class="aligncenter wp-image-79992 size-large" src="https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-1024x576.jpg" alt="Constantin Buschmann and Mili Umicevic sharing a candid moment in BRABUS: One Second Wow, a Prime Video series exploring modern brand storytelling." width="702" height="395" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-1024x576.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-322x181.jpg 322w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-130x73.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-597x336.jpg 597w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-1536x864.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-300x169.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-02_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios.jpg 1920w" sizes="auto, (max-width: 702px) 100vw, 702px" /></strong></p>
<p>Interestingly, the series did not originate with BRABUS approaching LEONINE. <strong>Meinberger himself became fascinated by the company’s story</strong> &#8211; particularly the generational shift following the death of founder Bodo Buschmann and the rise of his son <strong>Constantin Buschmann </strong>as a young CEO transforming BRABUS into a more <strong>content-driven lifestyle brand.</strong></p>
<p>After meeting during an industry event in Munich, conversations quickly evolved from a documentary concept into something much larger: <strong>an international premium reality-doc hybrid designed specifically for streaming audiences.</strong> “<em>The most important thing</em>,” Meinberger explains, “<em>was that it had to be good content people genuinely want to watch &#8211; not a 90-minute commercial</em>.”</p>
<p><strong>That audience-first philosophy shaped the entire production.</strong> Unlike traditional branded campaigns, the project was not driven by short-term performance KPIs or conversion targets. According to Meinberger, the focus was always on <strong>building a series with genuine entertainment value, trusting that audience engagement and long-term brand relevance would follow naturally.</strong></p>
<h2><strong>Why Authenticity Became the Real Strategy</strong></h2>
<p>One of the biggest creative challenges was <strong>balancing brand interests with authentic storytelling.</strong> According to Meinberger, BRABUS initially approached the production with a more traditional brand mindset, wanting to present the company in a polished and controlled way. But Meinberger actively <strong>pushed for openness</strong>, arguing that <strong>audiences connect far more deeply with imperfections, tensions and emotionally honest moments.</strong> “<em>The interesting moments are the imperfect ones</em>,” Meinberger says. “<em>That’s what audiences connect with.”</em></p>
<p><strong>Over time, that trust developed and became one of the project’s defining strengths. </strong>The series ultimately followed not only the luxury lifestyle associated with BRABUS, but also <strong>internal pressures, relationship dynamics and moments of failure</strong> that most brands would typically avoid showing publicly.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-79991 size-large" src="https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-1024x576.jpg" alt="Constantin Buschmann and Mili Umicevic discussing fashion and lifestyle products as part of BRABUS’ brand expansion in BRABUS: One Second Wow." width="702" height="395" srcset="https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-1024x576.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-322x181.jpg 322w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-130x73.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-597x336.jpg 597w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-1536x864.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios-300x169.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/06/BRABUS-One-Second-Wow-Folge-03_ConstantinBuschmann_MiliUmicevic_Copyright_BRABUS-iu-Studios.jpg 1920w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p><strong>During filming in Dubai, one moment perfectly captured that philosophy.</strong> One of BRABUS’ luxury off-road vehicles became stuck in deep desert sand due to user error. Instead of cutting the scene, the team kept it in the series. For Meinberger, moments like that were essential because <strong>audiences no longer respond to overly controlled brand messaging disguised as entertainment.</strong></p>
<h2><strong>The Audience Stayed For the People</strong></h2>
<p>The series ultimately reached <strong>Amazon’s Top 10</strong> and climbed to <strong>number one in the documentary category</strong>. But perhaps the most revealing insight came from audience reactions. According to Meinberger, <strong>viewers became far more invested in the personalities, tensions and relationships behind the company</strong> than in the cars themselves. “<em>The brand became the entry point</em>,” he explains, “<em>but the human stories became the reason people kept watching</em>.”</p>
<p>That insight may also explain why producers are increasingly paying attention to Branded Entertainment again.</p>
<h2><strong>Why the Industry is Watching Closely</strong></h2>
<p>As traditional commissioning slows and financing models become more difficult across the television industry, <strong>producers are increasingly exploring alternative partnerships and development structures.</strong></p>
<p>For Meinberger, projects like <em>BRABUS: One Second Wow</em> demonstrate how <strong>brands can evolve beyond sponsors and become genuine long-term partners in financing, development and audience building</strong> &#8211; provided the storytelling itself remains strong enough to stand independently as entertainment.</p>
<p>For producers, this creates entirely new creative and commercial possibilities. But he also warns that success in this space <strong>requires a very different mindset from traditional advertising-led content.</strong> “<em>Good content will always work</em>,” Meinberger says. “<em>But producers need to rethink everything around it.”</em> They need to think beyond campaign logic and <strong>start considering platform strategy, audience behaviour, long-term brand value and entertainment quality simultaneously</strong>.</p>
<p>For the television industry, <em>BRABUS: One Second Wow</em> is less a branded series success story than a sign of where things are heading: <strong>brands, platforms and premium entertainment increasingly converging.</strong></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>VICE’s Branded Entertainment Playbook:  Creators, IP Frameworks and the New Content Model</title>
		<link>https://www.mipblog.com/media-content-business/vices-branded-entertainment-playbook-creators-ip-frameworks-and-the-new-content-model/</link>
		
		<dc:creator><![CDATA[Sandra Lehner]]></dc:creator>
		<pubDate>Fri, 22 May 2026 09:42:30 +0000</pubDate>
				<category><![CDATA[Branded Entertainment]]></category>
		<category><![CDATA[Media and Content Business]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79877</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/05/1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/05/1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/05/1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/05/1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/05/1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/05/1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/05/1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />Behind Brand Entertainment is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content. &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; “Creators are the idea, the talent and the distribution.” It’s a simple line &#8211; but it explains why so much Branded Entertainment still struggles [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/05/1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/05/1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/05/1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/05/1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/05/1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/05/1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/05/1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><b><span lang="EN-US" data-olk-copy-source="MessageBody">Behind Brand Entertainment</span></b><span lang="EN-US"> is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content.</span></p>
<p class="x_MsoNormal">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>“Creators are the idea, the talent and the distribution.”</strong></p>
<figure id="attachment_79887" aria-describedby="caption-attachment-79887" style="width: 121px" class="wp-caption alignright"><img loading="lazy" decoding="async" class="wp-image-79887 size-medium" src="https://www.mipblog.com/wp-content/uploads/2026/05/Brad-Reilly-2-121x181.png" alt="Black-and-white portrait of Brad Reilly, Chief Creative Officer at VIRTUE, looking directly at the camera against a dark background." width="121" height="181" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/Brad-Reilly-2-121x181.png 121w, https://www.mipblog.com/wp-content/uploads/2026/05/Brad-Reilly-2-683x1024.png 683w, https://www.mipblog.com/wp-content/uploads/2026/05/Brad-Reilly-2-73x110.png 73w, https://www.mipblog.com/wp-content/uploads/2026/05/Brad-Reilly-2-224x336.png 224w, https://www.mipblog.com/wp-content/uploads/2026/05/Brad-Reilly-2-200x300.png 200w, https://www.mipblog.com/wp-content/uploads/2026/05/Brad-Reilly-2.png 1024w" sizes="auto, (max-width: 121px) 100vw, 121px" /><figcaption id="caption-attachment-79887" class="wp-caption-text">Brad Reilly</figcaption></figure>
<figure id="attachment_79886" aria-describedby="caption-attachment-79886" style="width: 151px" class="wp-caption alignleft"><img loading="lazy" decoding="async" class="wp-image-79886 size-medium" src="https://www.mipblog.com/wp-content/uploads/2026/05/Gau-Narayanan-3-151x181.jpg" alt="Professional portrait of Gautham Narayanan, Managing Director of VIRTUE Europe, smiling at the camera against a dark blue background." width="151" height="181" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/Gau-Narayanan-3-151x181.jpg 151w, https://www.mipblog.com/wp-content/uploads/2026/05/Gau-Narayanan-3-856x1024.jpg 856w, https://www.mipblog.com/wp-content/uploads/2026/05/Gau-Narayanan-3-92x110.jpg 92w, https://www.mipblog.com/wp-content/uploads/2026/05/Gau-Narayanan-3-281x336.jpg 281w, https://www.mipblog.com/wp-content/uploads/2026/05/Gau-Narayanan-3-251x300.jpg 251w, https://www.mipblog.com/wp-content/uploads/2026/05/Gau-Narayanan-3.jpg 920w" sizes="auto, (max-width: 151px) 100vw, 151px" /><figcaption id="caption-attachment-79886" class="wp-caption-text">Gautham Narayanan</figcaption></figure>
<p>It’s a simple line &#8211; but it explains why so much Branded Entertainment still struggles to deliver real impact. In my conversation with <a href="https://www.linkedin.com/in/gautham-narayanan-b3a63937/"><strong>Gautham Narayanan,</strong></a> Managing Director of VIRTUE Europe &#8211; VICE’s creative agency &#8211; and <a href="https://www.linkedin.com/in/brad-reilly-83265361/"><strong>Brad Reilly</strong></a>, Chief Creative Officer, what stood out was how fundamentally different their approach is.</p>
<p>&nbsp;</p>
<p>While much of the industry still thinks in campaigns or one-off formats, <strong>VICE is building systems</strong> &#8211; where brands, creators and platforms are designed to work together from the start. The result is <strong>entertainment that audiences actively choose to engage with,</strong> while carrying the brand within it.</p>
<p><strong>From Content to Culture</strong></p>
<p>For VICE, the shift starts with a new take on Branded Entertainment, rooted in a simple truth: <strong>entertainment is culture. </strong>“<em>Music, podcasts, shows</em> &#8211; <em>that’s how people engage with culture today</em>,” Reilly explained. “<em>That’s the fabric of it.</em>”</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-79889 size-large" src="https://www.mipblog.com/wp-content/uploads/2026/05/image17-10-1024x1024.jpeg" alt="Promotional artwork for F1 The Album, featuring a racing helmet at sunset with the names of contributing music artists displayed across the balaclava." width="702" height="702" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/image17-10-1024x1024.jpeg 1024w, https://www.mipblog.com/wp-content/uploads/2026/05/image17-10-181x181.jpeg 181w, https://www.mipblog.com/wp-content/uploads/2026/05/image17-10-110x110.jpeg 110w, https://www.mipblog.com/wp-content/uploads/2026/05/image17-10-336x336.jpeg 336w, https://www.mipblog.com/wp-content/uploads/2026/05/image17-10-300x300.jpeg 300w, https://www.mipblog.com/wp-content/uploads/2026/05/image17-10.jpeg 1200w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>“<em>It’s less about telling stories about a brand</em>,” he continued, “<em>and more about letting the brand be part of a story, part of a community.</em>” That distinction matters. <strong>Instead of interrupting culture, brands are embedded within it </strong>&#8211; often through collaborations with artists and creators who already have credibility and reach.</p>
<p><strong>F1 and the Rise of Entertainment Ecosystems</strong></p>
<p>A strong example is Formula 1. No longer just a sport, it has evolved into a full-scale entertainment franchise &#8211; spanning film, music and live experiences. <strong>VICE tapped into that through music</strong>, collaborating with artists like Ed Sheeran, Burna Boy and Doja Cat to <strong>create content tied to Apple’s F1 film &#8211; extending the story beyond the screen.</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-79885 size-large" src="https://www.mipblog.com/wp-content/uploads/2026/05/image9-62-1024x136.png" alt="Collage of music video stills featuring artists collaborating on F1 The Album, including performances set against Formula 1 racing environments and cinematic visuals." width="702" height="93" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/image9-62-1024x136.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/05/image9-62-350x46.png 350w, https://www.mipblog.com/wp-content/uploads/2026/05/image9-62-130x17.png 130w, https://www.mipblog.com/wp-content/uploads/2026/05/image9-62-702x93.png 702w, https://www.mipblog.com/wp-content/uploads/2026/05/image9-62-1536x203.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/05/image9-62-300x40.png 300w, https://www.mipblog.com/wp-content/uploads/2026/05/image9-62.png 1874w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>But the real shift is how far that storytelling extends. “<em>If you went to the Miami Grand Prix, you would see a fictitious team show up</em>,” Reily explained &#8211; blurring the line between fiction and reality. <strong>Content becomes a world, not a deliverable.</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-79884 size-large" src="https://www.mipblog.com/wp-content/uploads/2026/05/image16-21-1024x683.jpeg" alt="Formula 1 exhibition space featuring F1 The Album branding, large digital display screens and a Formula 1 race car showcased inside an event venue." width="702" height="468" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/image16-21-1024x683.jpeg 1024w, https://www.mipblog.com/wp-content/uploads/2026/05/image16-21-272x181.jpeg 272w, https://www.mipblog.com/wp-content/uploads/2026/05/image16-21-130x87.jpeg 130w, https://www.mipblog.com/wp-content/uploads/2026/05/image16-21-504x336.jpeg 504w, https://www.mipblog.com/wp-content/uploads/2026/05/image16-21-1536x1024.jpeg 1536w, https://www.mipblog.com/wp-content/uploads/2026/05/image16-21-300x200.jpeg 300w, https://www.mipblog.com/wp-content/uploads/2026/05/image16-21.jpeg 2048w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>For Narayanan, this <strong>“entertainment mindset” drives very tangible business outcomes. </strong>It starts by “broadening the church” &#8211; moving beyond a core fanbase to reach more casual audiences. From there, brands can cross-pollinate into new categories, attracting different types of sponsors and partners.</p>
<p>The impact goes further. <strong>As audiences expand, so does the value of distribution.</strong> “<em>Your ability to charge for broadcast rights massively changes</em>,” he noted.</p>
<p>The end goal is clear: <strong>build IP that generates value in its own right.</strong> “<em>The ambition is to create something that becomes a revenue driver, not a cost centre</em>.”</p>
<p><strong>YouTube and the Creator Advantage</strong></p>
<p>The same thinking applies on YouTube, where VICE is developing original formats built around creators rather than traditional talent.</p>
<p>In <em>Shanked</em>, a scripted comedy set in a golf club, <strong>creators didn’t just appear on screen &#8211; they helped shape the format and brought built-in distribution</strong>. “<em>They came in with 60–70 million followers</em>,” Reilly noted. Creators are no longer just talent; they are part of the development process and the distribution model from day one.</p>
<p>This is where many traditional players fall short. “<em>They think about the content</em>,” Narayanan said, “<em>but not the ecosystem around it.”</em></p>
<p><img loading="lazy" decoding="async" class="wp-image-79915 aligncenter" src="https://www.mipblog.com/wp-content/uploads/2026/05/Capture-decran-2026-05-26-122418-317x181.png" alt="" width="688" height="393" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/Capture-decran-2026-05-26-122418-317x181.png 317w, https://www.mipblog.com/wp-content/uploads/2026/05/Capture-decran-2026-05-26-122418-130x74.png 130w, https://www.mipblog.com/wp-content/uploads/2026/05/Capture-decran-2026-05-26-122418-589x336.png 589w, https://www.mipblog.com/wp-content/uploads/2026/05/Capture-decran-2026-05-26-122418-300x171.png 300w, https://www.mipblog.com/wp-content/uploads/2026/05/Capture-decran-2026-05-26-122418.png 633w" sizes="auto, (max-width: 688px) 100vw, 688px" /></p>
<p><a href="https://www.youtube.com/watch?v=UrYYRFb0CEw">Worst Country Club In America | S1 trailer</a></p>
<p><strong>The Framework, Not the Format</strong></p>
<p>Rather than building ideas around a single piece of IP or a specific creator, <strong>VICE focuses on frameworks</strong> &#8211; flexible branded structures that can evolve over time.</p>
<p>“<em>Create the frame, and let creators play within it</em>,” Reilly said. This allows talent to bring their voice and audience, while the brand remains central and consistent.</p>
<p>The advantage is both creative and commercial: <strong>it reduces dependency on individual talent.</strong> “<em>If your idea depends on one creator, it’s very risky</em>,” Narayanan said. Instead, frameworks enable multiple collaborations over time, <strong>compounding brand equity rather than fragmenting it.</strong></p>
<p><strong>A Different Way of Thinking About Value</strong></p>
<p>Underpinning all of this is a mindset shift that feels almost blunt: “<em>The consumer doesn’t care</em>”, Narayanan said. Which means <strong>attention has to be earned &#8211; through entertainment that people would actively choose to watch</strong>. “<em>If people wouldn’t pay to engage with it</em>,” Reilly continues, “<em>it’s not entertainment</em>.”</p>
<p>And the commercial upside is significant. By thinking like entertainment companies, brands can expand beyond core audiences, attract new partners, and unlock additional revenue streams. For Narayanan, the formula is simple: <strong>reach drives fame, and fame drives sales. </strong>But before that, every idea must pass three tests: Is the brand essential to the story? Would people choose to watch &#8211; or even pay for it? And will it deliver reach at scale? Only then does Branded Entertainment start to work.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-79883 size-full" src="https://www.mipblog.com/wp-content/uploads/2026/05/Stills-for-Sandra.jpg" alt="Graphic highlighting the audience and media impact of Formula 1 branded entertainment campaigns, featuring social media activations, artist collaborations and audience reach statistics from the Miami Grand Prix." width="960" height="540" srcset="https://www.mipblog.com/wp-content/uploads/2026/05/Stills-for-Sandra.jpg 960w, https://www.mipblog.com/wp-content/uploads/2026/05/Stills-for-Sandra-322x181.jpg 322w, https://www.mipblog.com/wp-content/uploads/2026/05/Stills-for-Sandra-130x73.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/05/Stills-for-Sandra-597x336.jpg 597w, https://www.mipblog.com/wp-content/uploads/2026/05/Stills-for-Sandra-300x169.jpg 300w" sizes="auto, (max-width: 960px) 100vw, 960px" /></p>
<p>Which brings it back to the shift VICE is building around: creators are no longer just talent. <strong>They are part of a system where story, talent and distribution are designed together from the start.</strong></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kids content has a monetisation problem, Here&#8217;s who&#8217;s trying to fix it</title>
		<link>https://www.mipblog.com/trends-by-genre/kids-content-monetization-youtube-animaj-greg-dray/</link>
		
		<dc:creator><![CDATA[Jo Redfern]]></dc:creator>
		<pubDate>Thu, 23 Apr 2026 16:14:53 +0000</pubDate>
				<category><![CDATA[Kids Content]]></category>
		<category><![CDATA[Trends by genre]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79737</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-300x135.jpg" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-300x135.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-350x158.jpg 350w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-1024x462.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-130x59.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-702x317.jpg 702w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-1536x693.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-2048x924.jpg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />A conversation with Greg Dray of Animaj – by Jo Redfern Kids content is YouTube&#8217;s second biggest category, yet it earns less than 2% of the platform’s ad revenue. That gap is hurting the business, it is a structural failure and is pushing premium children&#8217;s media towards collapse. &#160; Greg Dray has experienced that tension [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-300x135.jpg" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-300x135.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-350x158.jpg 350w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-1024x462.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-130x59.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-702x317.jpg 702w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-1536x693.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/04/MIP-Blog-Banner-V2-2048x924.jpg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p><strong>A conversation with Greg Dray of Animaj – by Jo Redfern</strong></p>
<p>Kids content is YouTube&rsquo;s second biggest category, yet it earns less than 2% of the platform’s ad revenue. That gap is hurting the business, it is a structural failure and is pushing premium children&rsquo;s media towards collapse.</p>
<p>&nbsp;</p>
<p><strong><img loading="lazy" decoding="async" class="size-medium wp-image-79843 alignright" src="https://www.mipblog.com/wp-content/uploads/2026/04/bigwp-GregoryDrayAnimaj-modified-202x181.png" alt="" width="202" height="181" srcset="https://www.mipblog.com/wp-content/uploads/2026/04/bigwp-GregoryDrayAnimaj-modified-202x181.png 202w, https://www.mipblog.com/wp-content/uploads/2026/04/bigwp-GregoryDrayAnimaj-modified-123x110.png 123w, https://www.mipblog.com/wp-content/uploads/2026/04/bigwp-GregoryDrayAnimaj-modified-375x336.png 375w, https://www.mipblog.com/wp-content/uploads/2026/04/bigwp-GregoryDrayAnimaj-modified-300x269.png 300w, https://www.mipblog.com/wp-content/uploads/2026/04/bigwp-GregoryDrayAnimaj-modified.png 558w" sizes="auto, (max-width: 202px) 100vw, 202px" />Greg Dray</strong> has experienced that tension more than most. <strong>As co-founder of Animaj</strong>, the Paris and London-based next-generation kids media company, he has spent the past three years building a digital-first franchise model that spans YouTube, TikTok, Spotify and Roblox. Animaj channels have accumulated 85 billion views and 150 million followers. The company raised $85 million in 2025 and is profitable. In early 2026, Google&rsquo;s AI Futures Fund invested in the business and Disney took them into its 2025 Accelerator.</p>
<p>But none of that fixes the underlying problem the industry faces.</p>
<p><cite><em>« If we continue like this, we won&rsquo;t have money to invest into content creation, » Greg told me. « As a community and as an industry, we&rsquo;re doomed. »</em></cite></p>
<p>He is not being dramatic. Kids content accounts for around 15% of all YouTube viewership, comparable to music but it only generates around 2% of YouTube&rsquo;s $40 billion in annual ad revenue. That is not a gap that closes on its own. That gap between consumption and monetisation is pushing premium creators and producers out of the industry and leaving the world&rsquo;s youngest audiences at risk of being surrounded by sub-par content with no incentive nor business model to fund anything better.</p>
<p>Reaching profitability at Animaj doesn’t represent a fix to the industry issue. In our conversation, Greg was blunt about the scale of the crisis. Less than 20% of kids content views on YouTube are currently monetised, compared to higher rates in other categories. The word « kids » has almost become a toxic label in the creator economy, synonymous with a broken business model, I too have heard it said in other quarters. Being associated with making kids content means the odds are stacked against you in terms of making money. Anecdotally, creators are avoiding tagging content as « Made for Kids » to preserve their ability to earn. Investment is drying up. Premium storytelling is on the verge of disappearing.</p>
<p>The reality is that the funding structures that built the modern kids media economy are no longer able to sustain it. So, what replaces them? Animaj is actively looking at how.</p>
<p>The root cause is both regulatory and technical. COPPA compliance requires contextual-only advertising against kids content, meaning no user data can be used for targeting. YouTube&rsquo;s auction model depends on data-driven targeting to generate high CPMs. Without that capability, the platform&rsquo;s pricing mechanism undervalues kids inventory by default &#8211; and when the rest of media is increasingly ad driven, data and the ability to value audiences at scale is what the media system functions on.</p>
<p>YouTube&rsquo;s response has been muted according to Greg, and I see why. When their hands are tied by law and the rest of their platform is making billions in revenue there is little incentive to fix things. I’m not saying it’s right, but I can see why it is the case. As a result, the platform has no kids advertising sales team and although the total global kids advertising market is worth around $4 billion &#8211; split roughly evenly between the US and international markets – when compared to YouTube&rsquo;s $40 billion annual ad revenue, the figure isn’t a sufficient motivator to platform leadership.</p>
<p><em>Greg described YouTube’s position on the health of the kids content business in blunt terms: « It&rsquo;s not our problem to resolve. »</em></p>
<p>Indeed, as advertising and media analyst Ian Whittaker has said, if YouTube persuades TV companies and advertisers that YouTube is the future then the former start to panic and seek to compromise, and YouTube gets to secure their new definition as TV. And advertisers follow, they are switching budgets to the platform. Ian contends that the scariest part is not the speed of change, but how reluctant the industry still is to look it in the eye.</p>
<p>Meanwhile, YouTube continues to benefit from a steady supply of premium children&rsquo;s content uploaded to its platform for free. The BBC has entered a partnership with YouTube, but in the UK has no commercial expectations from its content presence due to its public service funding. Other traditional media and premium content owners are also adding to the platform, to reach social-first audiences and add to their coffers, but in turn they are aiding the platform&rsquo;s growth and retention and, in a sense, making the “YouTube is TV” argument self-fulfilling.</p>
<p>&nbsp;</p>
<h2><strong>ANIMAJ AND HASBRO’S LUMEE</strong></h2>
<p>Animaj’s solve for the kids monetisation problem is Lumee, a joint venture with Hasbro that aggregates combined annual YouTube views across a portfolio spanning preschool (Peppa Pig, PJ Masks, Pocoyo, Maya the Bee) through to the harder-to-reach 6-12 demographic (Power Rangers, Transformers, Dungeons and Dragons, Rabbids) and family co-viewing content.</p>
<p>The model breaks with YouTube&rsquo;s standard approach. Lumee sells ‘reservation media’ only, with no auction-based buying. Advertisers get video-by-video transparency, meaning they know exactly where their ads will run. Contextual targeting allows brands to place ads against specific content types, Nike against sports episodes for example, and the environment provides brand safety guarantees.</p>
<p>But Greg is clear that Lumee alone cannot solve the problem. The ambition is bigger than one company&rsquo;s commercial success. Partnerships, collaboration, innovation and openness will all be key to kids media’s survival.</p>
<p>Another key to survival is better measurement. There is currently no standardised way to prove co-viewing, despite it being the primary consumption pattern for kids content. A parent watching Peppa Pig with a three-year-old represents a household with purchasing power, but no measurement system captures that value for advertisers. The under-13 audience remains a black box for media buyers. Without measurement, advertisers cannot compare kids content performance against other categories, and without that comparison, budget allocation will continue to flow elsewhere.</p>
<p><em>« I&rsquo;m not fighting for the success of my organisation, »</em> Greg said. <em>« I&rsquo;m fighting for the survival of kids media. »</em> As a result, he wants to build a coalition across Moonbug, Pocket.watch and other major players to create collective pressure for change.</p>
<p>&nbsp;</p>
<h2><strong>INSIDE THE AI STUDIO</strong></h2>
<p>Google&rsquo;s investment in Animaj through its AI Futures Fund signals that the YouTube’s parent company does see value in AI-accelerated kids content production. Although Greg was keen to point out that doesn’t mean slop. Not from them.</p>
<p>We discussed what the investment means and what&rsquo;s happening on the studio floor with regards to AI. He describes Google&rsquo;s engineers coming into the creative process not to dictate, but to listen, to understand what it means to create original, high-quality content and how technology can support that endeavour.<em> “One of our missions is to try to create a symbiotic relationship between the engineer and the artist”</em>, he said. The tools being built and applied to storyboarding, in-betweening and the production pipeline are designed to eliminate administrative and repetitive tasks, not creative ones. He was keen to point out that the front-end creative work remains entirely human-led. The goal is not to replace the spark of creation, but to ensure that artists spend their time on art, not on processes that machines can handle faster.</p>
<p>But with all that, it doesn’t fully solve the kids problem. If a platform doesn’t allow for effective monetisation of kids content, does cheaper production really help? Only partially. For companies like Animaj lower costs do improve margin, but they do not move the CPM. They do not change YouTube&rsquo;s auction model, nor the regulations that are designed to protect kids, but which also strangle business models. They do not persuade advertisers that the under-13 audience is worth paying to reach. In a market where the core problem is revenue, AI efficiency is not a magic bullet.</p>
<p>So, the argument is not that AI solves the monetisation gap directly but that it buys time and optionality. If you can maintain content quality at a reduced cost, you stay in the game long enough for the commercial infrastructure, coalition-building and measurement standards, to catch up &#8211; and it means you don’t go bust waiting for the industry to fix itself. AI-accelerated production works as a survival strategy but only if we fix the revenue side of things. If it does not, cheaper content is still unprofitable content. The clock runs slower, but it still runs.</p>
<p>&nbsp;</p>
<h2><strong>AND THE CLOCK IS TICKING</strong></h2>
<p>The ambition Greg has set is to narrow the gap between kids content&rsquo;s share of YouTube viewership (15%) and its share of ad revenue (under 2%). Even reaching 10% of ad revenue would represent a transformation for the kids media business.</p>
<p>But the timeline is compressed. Regulatory solutions move slowly and the industry cannot wait seven years for legislative fixes to work through the system. The alternative, if premium content continues to decline, is a kids media ecosystem defined by the cheapest content that algorithms will promote.</p>
<p>Whether Animaj addresses the monetisation crisis or simply accelerates the volume of content on a still-broken model is the question the issue the industry needs to get moving on. What Animaj is betting is that enough people inside the system now care enough to fix it. Kids media cannot afford for that bet to be wrong. The stakes are high, so I hope they succeed.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Micro-dramas: a niche format — or the next growth engine?</title>
		<link>https://www.mipblog.com/media-content-business/micro-dramas-a-niche-format-or-the-next-growth-engine-mipcom/</link>
		
		<dc:creator><![CDATA[Ampere Analysis]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 08:50:18 +0000</pubDate>
				<category><![CDATA[Media and Content Business]]></category>
		<category><![CDATA[Microdramas]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79734</guid>

					<description><![CDATA[<img width="300" height="200" src="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-300x200.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-300x200.png 300w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-272x181.png 272w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-1024x683.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-130x87.png 130w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-504x336.png 504w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1.png 1536w" sizes="auto, (max-width: 300px) 100vw, 300px" />Designed for mobile-first consumption and delivered in ultra-short episodes, micro-dramas have rapidly moved beyond niche status. Once seen as experimental, they are now emerging as a high-potential content format, capturing highly engaged audiences and opening up new monetisation and commissioning opportunities. In this exclusive whitepaper produced by Ampere Analysis for MIPCOM, the data tells a compelling story. Adoption levels are [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="200" src="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-300x200.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-300x200.png 300w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-272x181.png 272w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-1024x683.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-130x87.png 130w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1-504x336.png 504w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-9-janv.-2026-15_31_35-1.png 1536w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><span lang="EN-US" data-olk-copy-source="MessageBody">Designed for mobile-first consumption and delivered in ultra-short episodes, <b>micro-dramas</b> have rapidly moved beyond niche status. Once seen as experimental, they are now emerging as a <span class="marknol35j0ot" data-markjs="true" data-ogac="" data-ogab="" data-ogsc="" data-ogsb="">hi</span>gh-potential content format, capturing <span class="marknol35j0ot" data-markjs="true" data-ogac="" data-ogab="" data-ogsc="" data-ogsb="">hi</span>ghly engaged audiences and opening up new monetisation and commissioning opportunities.</span></p>
<p class="x_MsoNormal"><span lang="EN-US">In this <b>exclusive whitepaper produced by Ampere Analysis for <a href="https://www.mipcom.com/" target="_blank" rel="noopener">MIPCOM</a></b>, the data tells a compelling story. Adoption levels are already strong in key territories, micro-drama viewers are proven <i>super-consumers</i> of video content, and clear patterns are emerging around audience age, genre preferences and platform usage</span></p>
<p class="x_MsoNormal"><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f449.png" alt="👉" class="wp-smiley" style="height: 1em; max-height: 1em;" /><a href="https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.mipcom.com%2Fen-gb%2Fwp-micro-dramas-ampere.html&amp;data=05%7C02%7Calice.foucher%40rxglobal.com%7C048a636667474881564708de9a02d10e%7C9274ee3f94254109a27f9fb15c10675d%7C0%7C0%7C639117534215732841%7CUnknown%7CTWFpbGZsb3d8eyJFbXB0eU1hcGkiOnRydWUsIlYiOiIwLjAuMDAwMCIsIlAiOiJXaW4zMiIsIkFOIjoiTWFpbCIsIldUIjoyfQ%3D%3D%7C0%7C%7C%7C&amp;sdata=d7F5nmT3%2BEqcIUzqbSuBafwooWJQwY3oVU8k5A6%2BA%2F8%3D&amp;reserved=0"> <b><span lang="EN-US">Download the full white paper</span></b></a><span lang="EN-US"> to access in-depth market insights, audience data and strategic takeaways shaping the future of micro-dramas.</span></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Branded Entertainment Isn’t About Integration &#8211;  It’s About Solving Problems</title>
		<link>https://www.mipblog.com/media-content-business/branded-entertainment-strategy-vs-visibility/</link>
		
		<dc:creator><![CDATA[Sandra Lehner]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 10:23:43 +0000</pubDate>
				<category><![CDATA[Branded Entertainment]]></category>
		<category><![CDATA[Media and Content Business]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79674</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />Behind Brand Entertainment is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content. This week, we feature Adam Puchalsky, President of the Brand Studio at Blink49 Studios. &#160; “Entertainment can solve business challenges in ways traditional advertising often [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-1-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><b><span lang="EN-US" data-olk-copy-source="MessageBody">Behind Brand Entertainment</span></b><span lang="EN-US"> is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content.</span></p>
<p class="x_MsoNormal"><span lang="EN-US">This week, we feature <a href="https://www.linkedin.com/in/adam-puchalsky-03b4864/"><strong>Adam Puchalsky</strong></a>, President of the Brand Studio at Blink49 Studios.</span></p>
<p>&nbsp;</p>
<p><strong><em>“Entertainment can solve business challenges in ways traditional advertising often can’t.”</em></strong></p>
<figure id="attachment_79675" aria-describedby="caption-attachment-79675" style="width: 300px" class="wp-caption alignleft"><img loading="lazy" decoding="async" class=" wp-image-79675" src="https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky.png" alt="Portrait of a smiling man with short dark hair, wearing a black sweater, against a blurred urban background." width="300" height="353" srcset="https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky.png 804w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-154x181.png 154w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-93x110.png 93w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-286x336.png 286w, https://www.mipblog.com/wp-content/uploads/2026/04/Adam-Puchalsky-255x300.png 255w" sizes="auto, (max-width: 300px) 100vw, 300px" /><figcaption id="caption-attachment-79675" class="wp-caption-text">Adam Puchalsky, President of the Brand Studio at Blink49 Studios</figcaption></figure>
<p>For <a href="https://www.linkedin.com/in/adam-puchalsky-03b4864/"><strong>Adam Puchalsky</strong></a><strong>, President of the Brand Studio at Blink49 Studios</strong>, that’s where much of the industry still gets Branded Entertainment wrong.</p>
<p>As producers, broadcasters and streamers increasingly turn to brands as potential funding partners, the conversation often centres on integration &#8211; where a product fits within a show, or how visible a brand can be on screen. But according to Puchalsky, that approach misses the point.</p>
<p>“<em>What I’ve often seen is that brand integrations increase awareness but don’t necessarily address the brand’s underlying business challenge</em>,” he says. “<strong><em>People think about adjacency rather than asking what message needs to be communicated and what outcome they are trying to achieve.”</em></strong></p>
<h3></h3>
<h3></h3>
<h3></h3>
<h3><strong>From Visibility to Value</strong></h3>
<p>While Branded Entertainment is often framed as a new opportunity, Puchalsky argues it is better understood as an evolution.</p>
<p>“<em>Brands have been funding entertainment since the beginning of entertainment itself</em>,” he says. “<em>The difference today is that brands are looking for ways to communicate in a fragmented media landscape where audiences have more choice than ever.”</em></p>
<p>In that environment, visibility alone is no longer enough. Instead, <strong>brands are looking for content that can shift perception, change behaviour or address a specific communication challenge.</strong></p>
<p>For producers, that requires a fundamental shift in thinking &#8211; <strong>from pitching formats to solving problems.</strong></p>
<p><strong> </strong></p>
<h3><strong>The Difference a Strategy Makes</strong></h3>
<p>Puchalsky points to a project developed during his agency years to illustrate the gap between traditional campaigns and strategic storytelling.</p>
<p>At the height of the pandemic, research suggested a significant rise in mental health issues. <strong>The challenge was not simply to raise awareness, but to encourage people to talk more openly.</strong></p>
<p><em>“The communication problem was that people understand how long it takes to heal a physical injury</em>,” he explains. <em>“But when it comes to your brain, people don’t know how long recovery might take, so they often stay silent.”</em></p>
<p><strong>Instead of launching a conventional campaign, the team created a comedy documentary called <a href="https://www.youtube.com/watch?v=hBerCAf751o"><em>Group Therapy </em></a>featuring comedians sharing their experiences in a group therapy setting.</strong></p>
<p><strong> </strong></p>
<figure id="attachment_79676" aria-describedby="caption-attachment-79676" style="width: 702px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="size-large wp-image-79676" src="https://www.mipblog.com/wp-content/uploads/2026/04/GROUP-THERAPY-Bug-1x1-02.jpg-1024x577.webp" alt="A man in a suit speaking animatedly while seated in a group discussion, with several people listening in the background." width="702" height="396" srcset="https://www.mipblog.com/wp-content/uploads/2026/04/GROUP-THERAPY-Bug-1x1-02.jpg-1024x577.webp 1024w, https://www.mipblog.com/wp-content/uploads/2026/04/GROUP-THERAPY-Bug-1x1-02.jpg-321x181.webp 321w, https://www.mipblog.com/wp-content/uploads/2026/04/GROUP-THERAPY-Bug-1x1-02.jpg-130x73.webp 130w, https://www.mipblog.com/wp-content/uploads/2026/04/GROUP-THERAPY-Bug-1x1-02.jpg-597x336.webp 597w, https://www.mipblog.com/wp-content/uploads/2026/04/GROUP-THERAPY-Bug-1x1-02.jpg-300x169.webp 300w, https://www.mipblog.com/wp-content/uploads/2026/04/GROUP-THERAPY-Bug-1x1-02.jpg.webp 1296w" sizes="auto, (max-width: 702px) 100vw, 702px" /><figcaption id="caption-attachment-79676" class="wp-caption-text">A still from the show « Group Therapy », featuring a person leading a lively group conversation in a relaxed and informal setting.</figcaption></figure>
<p>The result was both critically and commercially successful, winning two Gold Lions and a Silver Lion at the Cannes Lions International Festival of Creativity.</p>
<p><em>“The film moved the conversation forward</em>,” Puchalsky says. “<em>And because it was real entertainment, it could also live across marketing and social channels.”</em></p>
<p><strong> </strong></p>
<h3><strong>A Gap between Producers and Brands</strong></h3>
<p>Despite the growing interest in brand-funded content, Puchalsky believes there is still a disconnect between how producers approach projects and how brands think.</p>
<p><em>“Producers often call brands, but they don’t necessarily understand how those organisations operate</em>,” he says. <em>“You need people who understand both the language of marketing and the language of entertainment.”</em></p>
<p>That gap can lead to missed opportunities &#8211; particularly in a market where traditional commissioning is under pressure and alternative funding models are becoming more important.</p>
<p>For producers, the implication is clear: <strong>Success in Branded Entertainment depends less on the format itself and more on understanding the strategic objectives behind it.</strong></p>
<p><strong> </strong></p>
<h3><strong>Rethinking the Role of Brands</strong></h3>
<p>At Blink49 Studios, this thinking shapes how projects are developed. Some originate from the studio’s slate, while others begin with a brand challenge &#8211; but in both cases, the goal is the same.</p>
<p><em>“We start by creating entertainment that audiences want to seek out,”</em> Puchalsky says. <em>“If a brand’s objective fits naturally within that, then we explore how it can add value.”</em></p>
<p>As the role of brands in the industry continues to evolve, <strong>Puchalsky believes the ambition should go far beyond funding.</strong></p>
<p>&nbsp;</p>
<p><em>“I want the work we do to win the biggest awards in entertainment,”</em> he says. <em>“Oscars, Emmys, Grammys, Tonys &#8211; and for the brand involved to be proud to stand behind them.”</em></p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>From Brand Funding to Global Format:  Making Branded Entertainment Travel</title>
		<link>https://www.mipblog.com/media-content-business/branded-entertainment-global-tv-format/</link>
		
		<dc:creator><![CDATA[Sandra Lehner]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 14:57:14 +0000</pubDate>
				<category><![CDATA[Branded Entertainment]]></category>
		<category><![CDATA[Media and Content Business]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79544</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />Behind Brand Entertainment is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content. This week, we feature Carlotta Rossi-Spencer, Global Head of Branded Entertainment Business Development at Banijay Entertainment. &#160; “If it looks like a long ad, it [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-300x135.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-300x135.png 300w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-350x158.png 350w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-1024x462.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-130x59.png 130w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-702x317.png 702w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-1536x693.png 1536w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-2048x924.png 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><b><span lang="EN-US" data-olk-copy-source="MessageBody">Behind Brand Entertainment</span></b><span lang="EN-US"> is a series of interviews with producers, studios, distributors and brand leaders exploring how brands and the entertainment industry are collaborating to develop, fund and scale premium content.</span></p>
<p class="x_MsoNormal"><span lang="EN-US">This week, we feature Carlotta Rossi-Spencer, Global Head of Branded Entertainment Business Development at Banijay Entertainment.</span></p>
<p>&nbsp;</p>
<p><em>“If it looks like a long ad, it won’t travel.”</em></p>
<p>That’s how <a href="https://www.linkedin.com/in/carlotta-rossi-spencer-485286/"><strong>Carlotta Rossi Spencer</strong></a>, <strong>Global Head of Branded Entertainment Business Development at Banijay</strong><strong> Entertainment</strong>, describes the biggest challenge facing brand-funded shows with international ambitions.</p>
<p>In a market where tightening commissioning budgets are pushing producers and broadcasters toward alternative financing models, the real question is no longer whether brands can fund content, but <strong>whether that content can become genuine, travelable IP.</strong> For Rossi Spencer, the answer is yes. But only if Branded Entertainment is developed with the <strong>same format discipline as any other global franchise.</strong></p>
<figure id="attachment_79545" aria-describedby="caption-attachment-79545" style="width: 702px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="wp-image-79545 size-large" title="BBC Studios highlighted at MIPCOM during YouTube Keynote" src="https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-1024x683.jpg" alt="Carlotta Rossi Spencer, Global Head of Branded Entertainment Business Development at Banijay" width="702" height="468" srcset="https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-1024x683.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-272x181.jpg 272w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-130x87.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-504x336.jpg 504w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-1536x1024.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-2048x1365.jpg 2048w, https://www.mipblog.com/wp-content/uploads/2026/03/Carlotta-Rossi-Spencer-300x200.jpg 300w" sizes="auto, (max-width: 702px) 100vw, 702px" /><figcaption id="caption-attachment-79545" class="wp-caption-text">Carlotta Rossi Spencer, Global Head of Branded Entertainment Business Development at Banijay</figcaption></figure>
<h3><strong>Travel Starts with Format DNA</strong></h3>
<p>At Banijay Entertainment, branded projects are assessed through the same lens as any other non-scripted format. “<strong><em>We are entertainers, we’re not in the advertising business</em></strong>,” Rossi Spencer says. “<em>Regardless of the fact it’s in collaboration with a brand; the format still needs to work</em>.”</p>
<p>One example is <strong><em>Hairstyle – The Talent Show </em></strong><strong><em>with</em></strong><strong> <em>Alfaparf</em></strong> &#8211; a hairstyling competition originating in Spain that expanded into <strong>five territories.</strong> Its scalability had less to do with sponsorship and everything to do <strong>with clear competition beats and repeatable structure.</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-79575" src="https://www.mipblog.com/wp-content/uploads/2026/03/Hairstyle-The-Talent-Show-with-Alfaparf.jpg" alt="Judges and hosts welcoming contestants on the stage of Hairstyle – The Talent Show sponsored by Alfaparf" width="764" height="484" srcset="https://www.mipblog.com/wp-content/uploads/2026/03/Hairstyle-The-Talent-Show-with-Alfaparf.jpg 764w, https://www.mipblog.com/wp-content/uploads/2026/03/Hairstyle-The-Talent-Show-with-Alfaparf-286x181.jpg 286w, https://www.mipblog.com/wp-content/uploads/2026/03/Hairstyle-The-Talent-Show-with-Alfaparf-130x82.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/03/Hairstyle-The-Talent-Show-with-Alfaparf-530x336.jpg 530w, https://www.mipblog.com/wp-content/uploads/2026/03/Hairstyle-The-Talent-Show-with-Alfaparf-300x190.jpg 300w" sizes="auto, (max-width: 764px) 100vw, 764px" /></p>
<p>The same logic applies to branded extensions of established IP. In Germany, a <strong>Twitch-streamed, creator edition of <em>Big Brother</em> &#8211; <em>Big Brother Knossi Edition</em></strong> &#8211; worked because the <strong>underlying format mechanics were already</strong> <strong>globally proven</strong>.</p>
<figure id="attachment_79579" aria-describedby="caption-attachment-79579" style="width: 702px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="wp-image-79579 size-main-full" src="https://www.mipblog.com/wp-content/uploads/2026/03/BB-Knossi-Edition-02-Credits_EndemolShine-Germany-and-Banijay-Media-Germany-1-1007x516.jpg" alt="Host holding a large key in front of the Big Brother Knossi Edition door" width="702" height="360" /><figcaption id="caption-attachment-79579" class="wp-caption-text">Big Brother Knossi Edition promotional image</figcaption></figure>
<figure id="attachment_79576" aria-describedby="caption-attachment-79576" style="width: 130px" class="wp-caption alignleft"><img loading="lazy" decoding="async" class="wp-image-79576" src="https://www.mipblog.com/wp-content/uploads/2026/03/Lindt-Maitre-Chocolatier--121x181.jpeg" alt="Judges and host standing on the set of Maître Chocolatier – Talenti in Sfida, a chocolate-making competition show" width="130" height="195" srcset="https://www.mipblog.com/wp-content/uploads/2026/03/Lindt-Maitre-Chocolatier--121x181.jpeg 121w, https://www.mipblog.com/wp-content/uploads/2026/03/Lindt-Maitre-Chocolatier--683x1024.jpeg 683w, https://www.mipblog.com/wp-content/uploads/2026/03/Lindt-Maitre-Chocolatier--73x110.jpeg 73w, https://www.mipblog.com/wp-content/uploads/2026/03/Lindt-Maitre-Chocolatier--224x336.jpeg 224w, https://www.mipblog.com/wp-content/uploads/2026/03/Lindt-Maitre-Chocolatier--200x300.jpeg 200w, https://www.mipblog.com/wp-content/uploads/2026/03/Lindt-Maitre-Chocolatier-.jpeg 990w" sizes="auto, (max-width: 130px) 100vw, 130px" /><figcaption id="caption-attachment-79576" class="wp-caption-text">Maître Chocolatier</figcaption></figure>
<figure id="attachment_79580" aria-describedby="caption-attachment-79580" style="width: 230px" class="wp-caption alignright"><img loading="lazy" decoding="async" class="wp-image-79580" src="https://www.mipblog.com/wp-content/uploads/2026/03/Mistura-Beirao--269x181.jpeg" alt="Hosts and judges standing behind the bar on the set of Mistura Beirão cocktail competition show" width="230" height="155" srcset="https://www.mipblog.com/wp-content/uploads/2026/03/Mistura-Beirao--269x181.jpeg 269w, https://www.mipblog.com/wp-content/uploads/2026/03/Mistura-Beirao--130x88.jpeg 130w, https://www.mipblog.com/wp-content/uploads/2026/03/Mistura-Beirao--499x336.jpeg 499w, https://www.mipblog.com/wp-content/uploads/2026/03/Mistura-Beirao--300x202.jpeg 300w, https://www.mipblog.com/wp-content/uploads/2026/03/Mistura-Beirao-.jpeg 750w" sizes="auto, (max-width: 230px) 100vw, 230px" /><figcaption id="caption-attachment-79580" class="wp-caption-text">Mistura Beirão</figcaption></figure>
<p>In Italy, <strong><em>Maître Chocolatier</em></strong>, a chocolate-creation competition developed with Lindt follows <strong>familiar talent show rhythms,</strong> as does <strong><em>Mistura Beirão</em></strong> &#8211; a mixology competition format created in partnership with premium Portuguese liqueur Licor Beirão.</p>
<p>&nbsp;</p>
<p>And in the UK, the revival <strong>of </strong><strong><em>Secret Life of 5 Year Olds</em></strong> demonstrated how a <strong>catalogue format can re-emerge with brand-backing without losing its format integrity.</strong></p>
<figure id="attachment_79582" aria-describedby="caption-attachment-79582" style="width: 702px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class="wp-image-79582 size-large" src="https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds-1024x576.webp" alt="Adult and young child sitting at a table on the set of The Secret Life of 5 Year Olds" width="702" height="395" srcset="https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds-1024x576.webp 1024w, https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds-322x181.webp 322w, https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds-130x73.webp 130w, https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds-597x336.webp 597w, https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds-1536x864.webp 1536w, https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds-300x169.webp 300w, https://www.mipblog.com/wp-content/uploads/2026/03/Secret-Life-of-5-Year-Olds.webp 1920w" sizes="auto, (max-width: 702px) 100vw, 702px" /><figcaption id="caption-attachment-79582" class="wp-caption-text">Secret Life of 5 Year Olds</figcaption></figure>
<p>“<em>These are the ones that work best</em>,” Rossi Spencer explains, pointing to factual entertainment, cooking competitions, and transformation formats. <strong>Universal skills. Clear jeopardy. Repeatable beats.</strong> Her advice is simple: <em>“Stick to the format. Stick to very recognisable beats.”</em></p>
<h3><strong>What Stops a Branded Format from Travelling?</strong></h3>
<p>If scalability starts with format DNA, it can just as easily be undermined by integration choices. “<em>If it’s too much brand, too much product placement, if it looks like a long ad, then it won’t travel</em>,” Rossi Spencer says<strong>. International buyers need flexibility</strong>. If a format cannot be reversioned without a specific sponsor, its export value drops dramatically.</p>
<p><strong>Over-localisation presents another barrier.</strong> “<em>If it’s a documentary about a very local story, then you can’t really push it to other territories</em>.” <strong>Travelable IP requires modularity</strong> &#8211; the ability to adapt casting, tone and cultural nuance while preserving core mechanics. “<em>This is something we have unrivalled success in, with </em><em>30 formats produced in 3+ territories</em><em> – from MasterChef to Big Brother”,</em> Rossi Spencer adds. In short, <strong>the show must survive without the original brand attached</strong>. If removing the sponsor breaks the format, it was never true IP.</p>
<h3><strong>Rights and Catalogue Strategy</strong></h3>
<p>From a protection standpoint, branded formats are treated like any other format within Banijay Entertainment’s ecosystem. “<em>For us, it’s the same as the protection of a format,”</em> Rossi Spencer notes. <strong>Once aired, the show enters the IP and catalogue structure.</strong></p>
<p>While brands may negotiate certain rights, Banijay Entertainment does not relinquish 100% of the IP. <strong>Retaining catalogue inclusion strengthens long-term value, especially when looking at secondary territories and windowing strategies.</strong></p>
<p>For distributors, that alignment is key: a branded show that sits comfortably within a broader format portfolio is far easier to position internationally.</p>
<h3><strong>The Strategic Shift</strong></h3>
<p>Perhaps the most significant evolution is strategic rather than creative. <strong>Brands increasingly understand that long-form entertainment functions differently from a 30-second campaign.</strong></p>
<p><em>“</em><em>The complete impact will be visible after a year</em><em>”,</em> Rossi Spencer says, describing the long-tail impact of series-based collaborations. <strong>That longevity makes repeatable formats more attractive than one-off branded specials.</strong></p>
<p>For the industry, the implication is clear: <strong>Branded Entertainment becomes travelable IP when it is developed with format logic first, sponsor logic second.</strong> As Rossi Spencer puts it<em>: “It’s always about the format at the end of the day.”</em> And in a global market built on adaptable ideas, that principle remains unchanged &#8211; regardless of who is funding the show.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Scaling Premium TV on YouTube: The New Frontier for AVOD Revenue</title>
		<link>https://www.mipblog.com/technology/scaling-premium-tv-on-youtube-the-new-frontier-for-avod-revenue/</link>
		
		<dc:creator><![CDATA[Sandra Lehner]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 17:44:08 +0000</pubDate>
				<category><![CDATA[Streaming : F.A.S.T / AVOD / SVOD]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79468</guid>

					<description><![CDATA[<img width="300" height="169" src="https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-300x169.jpg" class="attachment-rss-image size-rss-image wp-post-image" alt="Conference BBC" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-300x169.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-322x181.jpg 322w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-1024x576.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-130x73.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-597x336.jpg 597w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-1536x864.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-2048x1152.jpg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" />At MIPCOM, Jasmine Dawson, Senior Vice President, Digital at BBC Studios, highlighted during the YouTube keynote that they now have social-first sales teams. That may sound operational. In reality, it signals a structural shift: social distribution is no longer just marketing. It is becoming a revenue stream. And companies operating in this space are already [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="169" src="https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-300x169.jpg" class="attachment-rss-image size-rss-image wp-post-image" alt="Conference BBC" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-300x169.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-322x181.jpg 322w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-1024x576.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-130x73.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-597x336.jpg 597w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-1536x864.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-2048x1152.jpg 2048w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p>At MIPCOM, <a href="https://www.linkedin.com/in/jasminesdawson/"><strong>Jasmine Dawson</strong></a>, Senior Vice President, Digital at<strong> BBC Studios,</strong> highlighted during the YouTube keynote that they now have <strong>social-first sales teams</strong>. That may sound operational. In reality, it signals a structural shift: social distribution is no longer just marketing. <strong>It is becoming a revenue stream.</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-79470 size-large" title="BBC Studios highlighted at MIPCOM during YouTube Keynote" src="https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-1024x576.jpg" alt="Panel discussion on stage at MIPCOM Cannes featuring BBC Studios during the YouTube keynote, with a large screen displaying BBC branding and a message about streaming, highlighting the company’s shift to social-first sales teams." width="702" height="395" srcset="https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-1024x576.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-322x181.jpg 322w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-130x73.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-597x336.jpg 597w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-1536x864.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-2048x1152.jpg 2048w, https://www.mipblog.com/wp-content/uploads/2026/02/IMG_2317-300x169.jpg 300w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>And companies operating in this space are already adjusting to that reality. “<em>The boundaries between TV and digital no longer exist</em>,” says <a href="https://www.linkedin.com/in/yigitdogancelik/"><strong>Yiğit Doğan Çelik</strong></a>, CEO of <a href="https://merzigo.com/"><strong>Merzigo</strong></a>, which manages and monetises TV IP on YouTube and AVOD platforms.</p>
<p>He argues that platforms such as <strong>YouTube and Facebook now dominate the global media ecosystem</strong>, particularly on the TV screen, <strong>creating new distribution opportunities for premium content owners.</strong></p>
<p>For producers and distributors, that is not a philosophical statement. It is a commercial one. <strong>If audiences are consuming premium content on connected TVs via YouTube, then AVOD becomes part of the formal windowing conversation.</strong></p>
<h3><strong>Discoverability Is the New Battleground</strong></h3>
<p>The scale of competition is unprecedented, though. “<strong><em>The biggest challenge today is discoverability with millions of videos </em></strong><strong><em>uploaded every hour</em></strong>,” Çelik notes. <em>“In order to be successful in building reach, awareness and ultimately revenue<strong>, a smart optimisation and monetisation strategy is required</strong>.”</em></p>
<p>In other words, just uploading your content is no longer enough.</p>
<p><strong>Historically, many broadcasters treated YouTube as a promotional outlet</strong> &#8211; clips, short-form highlights, occasional catch-up episodes. But managing full libraries at scale requires something closer to broadcast discipline.</p>
<p>Merzigo describes its approach as <strong>treating YouTube “as a true broadcaster.”</strong> That means planning weekly programming schedules, optimising for watch time and adapting formats across multiple languages.</p>
<p><em>“We upload over 6000 unique videos a day from our library of partner content totalling over 400,000 hours,”</em> Çelik says. “W<em>e want to make the complex simple and predictable for our partners.”</em><em>, </em>pointing to a <strong>combination of proprietary technology and a 24/7 global team managing over 5,000 channels across territories.</strong></p>
<p>For broadcasters and distributors, the relevance lies less in the volume itself and more in what that scale enables: <strong>consistent programming, data-led optimisation and structured monetisation.</strong> If AVOD is now a defined revenue window, <strong>it requires editorial, commercial and technical specialisation.</strong></p>
<h3><strong>Originals Signal a Primary Window</strong></h3>
<p>That logic is no longer limited to library exploitation. Increasingly, <strong>premium content is being developed with YouTube as the primary distribution environment</strong> rather than a secondary outlet.</p>
<p><a href="https://merzigo.com/insights/">Merzigo’s report</a> on <strong><em>Qesma W Naseeb</em></strong> &#8211; a popular Arabic Reality TV show and social experiment focused on dating, produced exclusively for YouTube &#8211; illustrates how premium episodic content is being commissioned specifically for YouTube, with <strong>roll-out strategy and monetisation designed for the platform from day one.</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-79469" src="https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_-1024x534.jpg" alt="Three participants from the Arabic reality dating show Qesma W Naseeb sit outdoors in a sunny garden setting, engaged in conversation during a relationship-focused segment filmed exclusively for YouTube" width="702" height="366" srcset="https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_-1024x534.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_-347x181.jpg 347w, https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_-130x68.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_-645x336.jpg 645w, https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_-1536x801.jpg 1536w, https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_-300x156.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/02/MV5BNzFjZDU2YTQtYzEzMi00ZjM4LWEwMWYtNTUxYTI3NWY5NmI0XkEyXkFqcGc@._V1_.jpg 1600w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p>&nbsp;</p>
<p>For producers and Branded Entertainment teams, that shift affects how projects are commissioned, financed and integrated with sponsors. <strong>Structured publishing models, audience data and built-in monetisation allow brand integrations to sit within long-form series rather than as one-off activations.</strong></p>
<h3><strong>The Market Is Moving</strong></h3>
<p>Recent developments across the industry reinforce this trend. For example, <strong>ITV has expanded its YouTube sales roster with Banijay Rights and Banijay UK</strong>, adding titles including <em>Peaky Blinders, MasterChef and Would I Lie to You?</em> to its commercial offering.</p>
<p>Meanwhile, <strong>Amazon made the first season of <em>Fallout </em>available for free on YouTube ahead of its next instalment</strong>, <strong>using AVOD as a sampling window to expand audience reach.</strong> These are structured commercial decisions, not experiments.</p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-79471" src="https://www.mipblog.com/wp-content/uploads/2026/02/697c9dc906ec6kep-2026-01-30-130204798.png-1024x576.webp" alt="Promotional artwork for the Amazon Prime Video series Fallout, featuring three main characters in a post-apocalyptic desert landscape, including a woman in a blue vault suit, a man in power armour, and a gunslinger, with the Prime Video logo displayed" width="702" height="395" srcset="https://www.mipblog.com/wp-content/uploads/2026/02/697c9dc906ec6kep-2026-01-30-130204798.png-1024x576.webp 1024w, https://www.mipblog.com/wp-content/uploads/2026/02/697c9dc906ec6kep-2026-01-30-130204798.png-322x181.webp 322w, https://www.mipblog.com/wp-content/uploads/2026/02/697c9dc906ec6kep-2026-01-30-130204798.png-130x73.webp 130w, https://www.mipblog.com/wp-content/uploads/2026/02/697c9dc906ec6kep-2026-01-30-130204798.png-597x336.webp 597w, https://www.mipblog.com/wp-content/uploads/2026/02/697c9dc906ec6kep-2026-01-30-130204798.png-300x169.webp 300w, https://www.mipblog.com/wp-content/uploads/2026/02/697c9dc906ec6kep-2026-01-30-130204798.png.webp 1200w" sizes="auto, (max-width: 702px) 100vw, 702px" /></p>
<p><strong>Çelik argues that rights holders who embrace a structured approach can unlock additional value from their libraries.</strong> “<em>Our end-to-end service ecosystem, from channel management and content production to localisation, and rights protection gives a full service to broadcasters and distributors wanting to embrace AVOD</em>,” he says. <strong>“<em>We optimise every piece of content to unlock its full revenue potential delivering measurable results for our partners as the fight for attention increases.”</em></strong></p>
<h3><strong>The Strategic Question for the Market</strong></h3>
<p>As broadcasters formalise social-first sales teams and integrate YouTube inventory into premium advertising conversations, <strong>AVOD is becoming embedded in the revenue infrastructure of TV IP.</strong></p>
<p>For producers, distributors and Branded Entertainment teams, the question is no longer whether YouTube matters. <strong>It is whether AVOD is being treated with the same strategic discipline as linear and streaming &#8211; and whether the capability to operate it at scale exists internally or needs to be built through specialist partners. </strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Protection or prohibition? Is kids media heading for market failure?</title>
		<link>https://www.mipblog.com/trends-by-genre/protection-or-prohibition-is-kids-media-heading-for-market-failure/</link>
		
		<dc:creator><![CDATA[Jo Redfern]]></dc:creator>
		<pubDate>Thu, 05 Feb 2026 09:54:51 +0000</pubDate>
				<category><![CDATA[Kids Content]]></category>
		<category><![CDATA[Trends by genre]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79377</guid>

					<description><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-300x135.jpg" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-300x135.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-350x158.jpg 350w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-1024x462.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-130x59.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-702x316.jpg 702w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis.jpg 1220w" sizes="auto, (max-width: 300px) 100vw, 300px" />The regulatory wave is coming, and it&#8217;s picking up speed. Australia has banned social media for under-16s. France is eyeing September 2026 for enforcement. Denmark is watching closely. The US state of Virginia proposed a one-hour social media limit for minors. And last month, Disney was slapped with fines for violating children&#8217;s privacy laws on [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="135" src="https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-300x135.jpg" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-300x135.jpg 300w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-350x158.jpg 350w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-1024x462.jpg 1024w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-130x59.jpg 130w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis-702x316.jpg 702w, https://www.mipblog.com/wp-content/uploads/2026/02/Blogpost-Banner_1220x550px-bis.jpg 1220w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p>The regulatory wave is coming, and it&rsquo;s picking up speed. Australia has banned social media for under-16s. France is eyeing September 2026 for enforcement. Denmark is watching closely. The US state of Virginia proposed a one-hour social media limit for minors. And last month, Disney was slapped with fines for violating children&rsquo;s privacy laws on YouTube in the US.</p>
<p>If you make or manage kids content, you&rsquo;d be forgiven for reading that list and feeling the walls close in.</p>
<p>It’s difficult to argue against regulation when discussing kids’ safety online. Many will imply that your motivation is somehow nefarious, too commercial or that you simply don’t care enough about children. But in regulating bad content and access to it out of the way of kids, we&rsquo;re creating conditions that could drive producers, creators and investors out of the kids market altogether. And when that happens, we won&rsquo;t get a safer internet for children. We get a content void. Market failure.</p>
<p>It’s not just governmental policy bringing disincentives to the industry. Platform pressure, however overdue, carries its own risks. YouTube’s recent test illustrates a tension. They rolled out AI moderation software that is intended for child protection, but it can morph into creator punishment.</p>
<p>YouTube’s AI determines whether users are under 18 based on their activity. Sounds reasonable, right? Protect kids even if they lie about their age?  Except there’s a problem: if YouTube&rsquo;s AI decides your audience skews young (even if you never tagged your content as Made for Kids) your revenue gets throttled automatically. Non-personalised ads. Algorithmic restriction. The MFK treatment, whether you opted in or not.</p>
<p>For creators already navigating the world&rsquo;s most opaque algorithm, this is existential. You can&rsquo;t strategise against criteria you can&rsquo;t see and you&rsquo;re essentially playing roulette with your livelihood, and creators will increasingly avoid making anything that could even unintentionally appeal to kids. When creators can&rsquo;t understand the rules, they can&rsquo;t adapt. And making a living on YouTube was already hard before AI started making revenue decisions for them.</p>
<p>The Economics are breaking further.</p>
<p>Let&rsquo;s be crystal clear about the business reality. Kids content on YouTube operates under COPPA restrictions that slash ad revenue by up to 95%. CPMs are so low as to be largely immaterial unless at significant scale. Now layer on platform bans. Add AI systems that can effectively recategorise your content and the question is obvious, why would anyone rational still be making kids content?</p>
<p>The unintended consequence is that independent creators decide kids content is too high-risk for too little reward.</p>
<p>We saw this with COPPA&rsquo;s initial impact. The creators who could pivot did. The ones who couldn&rsquo;t either accepted poverty-level returns or quit. What remained were the scaled operations like Moonbug, who could weather low CPMs through sheer volume, and even then investors get twitchy.</p>
<p>So who’s left? The legacy players who are already in defensive mode. Paramount, laying off Nickelodeon staff. Sky Kids, which ceased commissioning originals in 2025. They aren&rsquo;t positioned to fill the gap; they’re already trying to survive their own structural challenges.</p>
<p>Same goes for public broadcasters: The BBC, the ABC, PBS are commissioning less kids content whilst arguing their own value proposition with their respective governments. Most of them are broke, and the idea that regulation will naturally create opportunities for legacy or public media assumes resources and mandates that largely no longer exist.</p>
<p>A Market Failure scenario &#8211; we must consider it.</p>
<p>Regulation tightens. Platforms de-risk by restricting kids content. Independent creators exit because the economics don&rsquo;t work. Legacy players are cutting budgets. Public broadcasters aren’t able to scale to meet demand.</p>
<p>What fills the void?</p>
<p>The best case is a handful of well-funded producers make content that satisfies the regulatory checkboxes but at the cost of creative. We get content that nobody loves but nobody gets sued over.</p>
<p>If we&rsquo;re more realistic: a fragmented landscape of VPN’s, age-verification workarounds, kids hiding in internet corners, content sharing on closed social platforms. The exact opposite of what regulation intended to achieve.</p>
<p>None of this is an argument against protecting children online. The exploitative content, the attention-hacking tricks, the data harvesting &#8211; all of it needs addressing. But there&rsquo;s a difference between smart regulation that creates guardrails and blunt regulation that burns down the ecosystem.</p>
<p>Right now I believe that we&rsquo;re heading toward the latter. We&rsquo;re creating a regulatory environment where the safest business decision is simply not to make kids content at all. The low barriers to entry that had democratised content creation will be rebuilt, higher than ever.</p>
<p>What happens next?</p>
<p>We&rsquo;re at an inflection point. The permissive era of YouTube-first strategies and low-barrier content creation is ending. That&rsquo;s probably inevitable and not entirely bad. But if we&rsquo;re not careful, we&rsquo;ll regulate ourselves into a market failure where kids content becomes economically unviable for everyone except the organisations least equipped to innovate.</p>
<p>The regulatory reckoning is here and there’s no doubt we need it. But are we protecting children by improving content, or protecting them by ensuring there&rsquo;s barely any content left to consume?</p>
<p>Welcome to 2026, where the challenge isn&rsquo;t creating great kids media. It&rsquo;s whether anyone will still find it worth creating at all.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>FAST in Europe: key insights into a fast-growing market</title>
		<link>https://www.mipblog.com/technology/fast-in-europe-key-insights-into-a-fast-growing-marke/</link>
		
		<dc:creator><![CDATA[FAST4EU]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 09:32:46 +0000</pubDate>
				<category><![CDATA[Streaming : F.A.S.T / AVOD / SVOD]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">https://www.mipblog.com/?p=79372</guid>

					<description><![CDATA[<img width="300" height="200" src="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-300x200.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-300x200.png 300w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-272x181.png 272w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-1024x683.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-130x87.png 130w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-504x336.png 504w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34.png 1536w" sizes="auto, (max-width: 300px) 100vw, 300px" />FAST (Free Ad-Supported Streaming TV) is rapidly becoming a core part of Europe’s streaming landscape, reshaping content distribution, monetisation models and audience reach. As platforms scale and strategies evolve, understanding the FAST ecosystem is now essential for content owners, buyers and distributors. Produced by the FAST4EU consortium, the FAST in Europe white paper provides a [...]]]></description>
										<content:encoded><![CDATA[<img width="300" height="200" src="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-300x200.png" class="attachment-rss-image size-rss-image wp-post-image" alt="" style="float:left; margin-right:10px; height: 150px; width: 300px; border: 2px solid #e5e5e5" decoding="async" loading="lazy" srcset="https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-300x200.png 300w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-272x181.png 272w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-1024x683.png 1024w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-130x87.png 130w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34-504x336.png 504w, https://www.mipblog.com/wp-content/uploads/2026/01/ChatGPT-Image-23-janv.-2026-10_29_34.png 1536w" sizes="auto, (max-width: 300px) 100vw, 300px" /><p class="x_MsoNormal"><span lang="EN-US" data-olk-copy-source="MessageBody">FAST (Free Ad-Supported Streaming TV) is rapidly becoming a core part of Europe’s streaming landscape, reshaping content distribution, monetisation models and audience reach. As platforms scale and strategies evolve, understanding the FAST ecosystem is now essential for content owners, buyers and distributors.</span></p>
<p class="x_MsoNormal"><span lang="EN-US">Produced by the FAST4EU consortium, the FAST in Europe white paper provides a clear overview of the European FAST market, exploring growth drivers, platform strategies, monetisation approaches and territory-specific dynamics. Designed as a practical industry resource, it offers data-led insights to support decision-making in an increasingly competitive ad-supported environment.</span></p>
<p class="x_MsoNormal"><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f449.png" alt="👉" class="wp-smiley" style="height: 1em; max-height: 1em;" /><span lang="EN-US"> Download the white paper to explore the FAST opportunity in Europe.</span></p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
